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Projects

Software Engineer

Game Publishing Platform

Designed distributed backend services for a game publishing platform serving 200K+ monthly active users with real-time, high-concurrency workloads.

Updated February 1, 2024
FastifyPostgreSQLRedisAWS LambdaAPI GatewayS3GitLab CI/CD

Overview

At NOTA Game Studio I designed and built backend services for a game publishing platform — real-time operations, marketing workflows, and high-concurrency production traffic all running through it.

Role

I worked as a Software Engineer on the distributed backend architecture, the low-latency microservices, deployment automation, and the internal operations tooling.

Problem

With 200K+ monthly active users, the platform needed resilient real-time services, efficient marketing operations, and deployments to staging and production that never risked downtime.

Solution

Fastify, PostgreSQL, and Redis powered the real-time game operations. I migrated services toward AWS Lambda, API Gateway, and S3 where serverless cut infrastructure cost, and GitLab CI/CD pipelines automated zero-downtime deployments.

Outcome

Infrastructure cost down 30%, and smoother marketing operations through an internal CMS and event-management system wired to third-party integrations.

Related Projects

Maintained and extended a hybrid AWS e-commerce backend spanning Lambda, API Gateway, DynamoDB, EC2, and Aurora.

Node.jsAWS LambdaAPI GatewayDynamoDBAuroraSQSSNSEventBridge

Backend Engineer

AWS Data Platform

Designed a lakehouse-style analytics foundation for event ingestion, governed access, and product reporting on AWS.

AWS GlueS3Lake FormationAthenaAppFlowCloudWatch